Gambling As Entertainment
Gambling as entertainment Gambling must be an entertaining activity, to help us take a breather, to challenge ourselves and have fun for the sake of amusement. This is why gambling was invented and this is how it should be known henceforth. In real-money casino games, be it an establishment in the physical world such as a hotel on the strip or online, the potential to win or lose money is present from the moment a player “enters. Gambling is always going to have entertainment value, but at some point, only entertainment when luck itself isn't good enough to make a difference. At some point, people are embarrassed going to a casino, but at another point, they don't feel so exploited they tell friends and strangers the casino isn't that bad. Plaza Casino Unveils Downtown Las Vegas Redevelopment Plans. The Plaza Hotel and Casino in downtown Las Vegas plans to convert a soon-to-be vacated bus terminal into a space for entertainment.
Gambling must be an entertaining activity, to help us take a breather, to challenge ourselves and have fun for the sake of amusement.
This is why gambling was invented and this is how it should be known henceforth.
Recently, more and more time is spent talking about the importance of the responsible gambling in this industry, just to prevent and solve those cases where the players seem to have forgotten the initial purpose of the gambling and are about to or have already lost control over it.
In Romania, ROMBET – the Association of the Gambling Organizers – is deeply concerned about this sensitive issue and works on projects that are meant to help the affected people or the ones who are vulnerable.
Almost everyone who is now addicted starts telling themselves that it is just a matter of time until they have hit the jackpot. They are playing all their savings, their relationships and even health condition will be soon damaged.
In order to have this painful and dangerous process be stopped on time, it is extremely important that all people suffering from gambling addiction be aware of certain simple rules that will bring them into the safe area of the responsible gambling. Here are a few recommendations made by the specialists at the Responsible Gambling Council Ontario, whose opinions can be read on their site, www.responsiblegambling.org.
Do not ever believe gambling as a way of making you rich – it is not healthy at all to compare yourselves to gambling. Regard gambling as an entertainment. After all, all types of gambling follow the same principle, namely that some players lose and others win. The ones that are prone to gambling addition will tell themselves that they belong to the category of winners. And this thought will constantly feed their condition. This is the reason why it is so important to change how we compare ourselves to gambling, to look at it as just recreation.
You always play only the amount that you can afford to lose – in other words, a sum of money that you would spent it anyway for entertainment, going to the movies or going aut. Never play your savings, or the money you need to pay rent, bills, bank loans, etc.
Do not ever play just to recuperate your losses – as a rule, this plan is never taking you anywhere. Forget about the movies and the spectacular twists of actions, scenarios, because it rarely happens like that in the real life.
Set a maximum amount for gambling, which you should not exceed – before getting caught by the euphoria of the moment, take some time and think objectively of how much money you can afford for this type of entertainment. When that amount has been reached, stop there. If you have won, enjoy it bur remember before betting again that the good luck is like the pot that goes to the well but it will break at last.
Set a maximum period of time that you will spend gambling – It is not at all alright to lose the run of time when you are at the casino or in other gambling locations. Do apply the same rule as above – when you have reached the time limit, stop yourself.
Avoid to go gambling when you are upset or depressed – it will be rather difficult to make reasonable decisions when your spirits are low; in other words, do not get involved in such activities when you are down in the dumps.
Gambling and alcohol do not make the best friends – whoever is gambling while under influence can take decisions that they will later regret; the best thing to do is to say no to this type of entertainment.
Rombet will not stop here with the series of the articles under the topic of responsible gambling. We are looking forward to the comments and suggestions of anyone interested to be sent to our email address: office[at]rombet.com
This article was originally published by Rombet in Casino Life and Business Magazine no 59/2015
In real-money casino games, be it an establishment in the physical world such as a hotel on the strip or online, the potential to win or lose money is present from the moment a player “enters” the casino. It’s this danger of the gamble that drives many players back to the tables time and time again.
The online social casino is on a different playing field. Most important, within the confines of social casino gaming, it has no “cash out’ option, eliminating any possibility for real-world gain. As a result, anyone who participates in social casino is aware that if they put money into the game, they won’t get it back, and therefore there is an absolute certainty, that any potential gambling element within the games is entirely phased out.
Without a core element of risk or return on investment, can we really justify labeling these games as gambling?
Player mentality
Something that KamaGames has seen and that we stress strongly and continuously is that social casino players have different motivations for playing casino games than those who partake in real-money gambling. This factors heavily into why we don’t encourage a gambling mentality. Social casino players are attracted to the highly social elements of these apps and are encouraged to interact with one another through the community features that are regularly roll out. For instance, players can not only engage via chat options but also by sending gifts or by transferring dice throws in games like craps. Players are attracted to these apps, in part, because of these features along with their genuine love for the casino-style games.
A good sport
Just as any sector evolves so will social casino with the industry branching out into new avenues such as sports betting in recent years. Yet, like with the other types of social casino games, this latest venture has no “cash out” feature, with absolutely no chance of winning real-world currency.
KamaGames soft-launched a sports betting feature six months prior to its official announcement. Launching with 14 different types of sports — such as basketball, volleyball, tennis, and soccer (including the Champions League and the FIFA World Cup) — players were able to place wagers using the in-game chips that they’ve already been rewarded through either daily bonuses or from previous wins. Player reaction was hugely positive, with Pokerist players placing over 30 million individual bets during the soft launch period.
So, why would players opt for a social sports betting platform in lieu of “the real thing”? From our own player research, a bunch of people have an avid interest in live sports and enjoy partaking in the social aspect of sporting events, yet, they want to add another element of involvement in the game without spending money. This is what a social sports betting app delivers.
Similarly to any other social casino game, the success of a social sports betting feature hinges heavily on the importance of social interaction and it is this selling point that KamaGames will focus on when considering our own players in the future.
A loot to be desired
Concern has grown recently that social casino could introduce gambling techniques to impressionable players, however, remember that there are several areas outside of traditional casinos, online gambling, or sports betting where players can experience the rush of a gamble. Yet, despite the obvious real-money spend and risk involved, until recently many haven’t associated these elements of gaming with gambling.
Loot boxes are a consumable virtual item that contains a randomized selection of in-game things, ranging from cosmetics to those that provide a player with a decidedly competitive edge when it comes to winning. They can be acquired through gameplay, but more often — and to great outrage — they’re bought by players who want to advance through the game more quickly.
Games like Fortnite have made loot boxes infamous in the press thanks to the total lack of guarantee on return. No matter the price, the number of purchases made, or how much money players spend on boxes, there is no absolute assurance that players will receive the high quality or a rare item they actually want or that the content will even be equal to or worth more than the value of the money they’ve spent. Essentially — it’s just a good old-fashioned gamble!
Above: Meet Mr. Loot Box.
This resulted in the emergence of several ethical questions around the idea of loot boxes, with many detractors stating that the practice of employing them is allowing developers to take advantage of gamers.
The Netherlands made headlines in 2018 when the Dutch Gaming Authority ruled that some loot boxes, such as those found in popular games FIFA 18, Dota 2 and PUBG, could be classified as gambling. As a result of the ruling, in June 2018, the region enforced a ban on loot boxes. Belgium was also one of the first countries to investigate the gaming mechanic and in 2018, the Belgian Gaming Commission ruled that loot boxes in several games were considered games of chance and therefore constituted gambling.
In a U.K. Digital, Culture, Media, and Sport Committee meeting earlier this year, EA vice president Kerry Hopkins referred to loot boxes as “surprise mechanics,” much to the amusement of the gaming industry as a whole. Hopkins insisted that these mechanics were a joy for gamers who enjoy the element of surprise. In September 2019, the Department for Digital, Culture, Media and Sport Committee went on to recommend that the U.K. Parliament regulate loot boxes as gambling.
The department released a full report focusing on the “immersive and addictive technologies” with a focus on online gaming and loot box mechanics in particular. This report highlighted the hesitation on behalf of game developers to admit any responsibility to define what counts as normal or excessive gameplay within their games along with their reluctance to share data on player behaviors. The report states that much of the evidence they received from gamers themselves critiqued the loot box mechanics in Electronic Arts’ FIFA series and their Ultimate Team mode where “in order to compete, players feel like they need to buy hundreds, if not thousands, of £s worth of packs in order to get the best players.”
Having concluded that loot boxes are designed to exploit potent psychological mechanisms associated with the development and maintenance of gambling-like behaviors the report states, that loot boxes which contain the element of chance should only be made available via in-game credits which should be earned via rewards won through playing the games.
The report outlines its belief that loot boxes which can be bought with real-world currency without disclosing their contents to the buyer beforehand are “games of chance played for money’s worth” and as such recommends that Government bring forward regulations under Section 6 of the Gambling Act 2005 in the next parliamentary session to specify that loot boxes are a game of chance. This recommendation brings the world of gaming and gambling ever-closer.
Keeping it social
Gambling As Entertainment
Even though the loot box mechanic is not featured in any social casino game available at this time, some would still argue that because there is a possibility to spend real-world currency, then it still poses a risk. Yet, in order to be considered gambling, any activity must be comprised of three components. Prize, chance and consideration. Our virtual chips cannot be cashed out for real-money currency or anything of real-world value.
Also worth noting is that studies around both the social casino industry and the gambling industry separately are plentiful and still, there is no proof of a definitive link between the two. So far, those who cite a connection between them are only speculating. There have been a number of experiments to cross-promote players from social to real money casinos which have largely proven unsuccessful with disappointing conversion rates.